Sven Ahlgrimm, Mathilde Hoffmann
Based in Häuslingen, Germany
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We're Sven and Mathilde from Germany and we make ODDADA together. Sven Ahlgrimm is the programmer, artist and inventor of ODDADA. Mathilde Hoffmann is the sound- and music designer for the game.
In early 2020, Sven created a wave system on a minimalistic tile-based landscape, where the tiles moved in a mesmerizing way and triggered the houses it passed by. Originally Sven didn't plan to make a music game - but the way the waves triggered the houses instantly reminded him of the piano roll interface that you can see in music production software. A few months later, after Mathilde joined the project, they started to grasp the full potential of Oddada for playful music creation. They received funding by the Medienboard Berlin Brandenburg games program and worked steadily on making the musical village of ODDADA come alive and tweaking the music experience to be more satisfying. From landscapes that move through waves to rhythmic drum machines and melodic ladybugs: the game has evolved to combine all sorts of musical loop and step-based mechanics to make music-creation fun and easy to explore for everyone. The game is planned to release on PC and Mac. Release date TBA!
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Team & Repeating Collaborator
presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks